Surgical simulation VR platform

Hyper realistic simulations with the maximum level of emersion using VR with full body tracking suit and tactile feedback system​

Industry:
Deeptech
TRL:

3→5

Project duration:

4 months

Technologies used:
Robots
Robots
Robots
Robots
Robots
Robots
Robots
Robots
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Robots

The Most advanced Virtual Reality trainer available for surgeons in the healthcare industry. The first alpha prototype (TRL-5) is a fully developed laparoscopic simulations platform. The secret sauce is a core technology that can be applied to training across industries, from astronauts to neurosurgeons.

Surgery is a stress not only on the patient’s body but also is a daily mental burden on the surgeon. We have developed an advanced simulator for the most modern methods of surgery based on virtual reality technology that gives a surgeon the most realistic and advanced simulation of actual surgery. Trained specialists can be inserted into any type of laparoscopic surgery, and the device’s special feature is the possibility of special training for future neurosurgeons.

To interact with the virtual world, the patented comprehensive technology of full immersion in virtual reality MedVR Atlas is used. It implements a system for determining the position in space of a person and parts of his or her body. Thanks to this process, the learner interacts with the virtual world in a natural way without controllers. The MedVR Atlas technology allows for any interaction with a virtual patient.

Here are some (not all) specifications of the technology

The physical design is centred around the high-quality VR simulation of a physician working environment. The simulation is created using in-house technological complex for creating full immersion.

The frequency of issuance of the orientation of each sensor: 200Hz

- Frequency of issuance of the orientation of each sensor: 200Hz

–  Angle resolution: 16 bit

–  Range of measured angular speeds: +/- 2000 degrees / sec

– Measured acceleration range: +/- 4g

– Software runtime that performs data acquisition in tracking systems and costumes, the calculation of the final coordinates of key points and the transfer of data to the game engine.

– Compatible with UE4 and Unity


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